Slam Software - Amp II










The Amp II Game Design System - Screenshots
Amp provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing, all advanced hardware rendering pixel shaders used to create stunning real time graphics that were previously only possible with pre-rendered movies.
Amp includes a rendering engine, the Wire Multiplayer Net Engine, editing package, and game code support library, all designed for use under Windows 95, Windows 98, Windows NT, Windows 2000 or Windows XP.

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Latest News

New AMP 2Demo - May 22, 2003
A new version of the AMP 2 demo has been released. The ATI R300 chipset is supported (Radeon 9500, 9700, 9800, etc) as well as the latest Detonator drivers. The demo also includes new artwork and additional effects.

Additionally, the AMP 2 development environment and API have been improved:

* Vertex blending. Now animations can blend between up to 4 bones for realistic smooth joints and facial animation. What you see in Max or character studio is what you get in the engine.
* Alpha cutout support for transparent textures like fences, gratings, etc. Note this works with bump maps also.
* 2048 texture support
* Real time lighting preview in the level editor.
* Automatic room partitioning based on portal placement.
* Numerous other editor productivity improvements such as a quick-clone key, 45 and 90 degree quick-rotate buttons, mouse panning and mouse wheel zooming.
* Up to 25% rendering performance increase.

New Employment Opportunities - April 15, 2003
Slam is now accepting resumes from experienced C++ game coders who are available for work in the Brisbane area.

Slam is also looking for an Assembly optimization guru who can code SSE (and related) instruction sets.
Work is casual contract, location is not important.

To apply for either of these jobs, please email Ben with your application at .

Upcoming Feature: ATI Radeon 9700 Support - April 12, 2003
Support for ATI's Radeon 9700 (and other R300 based boards) has been added to AMP II. ATI has been a
great help getting us going and were even kind enough to send us one of the pre-production 9800 boards!

Expect support for these cards in the up-coming release of the engine which should be ready in the next week.
So if you have an ATI board keep an eye out for the next release of the public demo!

Archives

Screenshots

AMP II Engine

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Games

Gore - Made using the AMP Engine
Developed by 4DRulers.

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