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AMP
II Demo
April 10, 2003
The AMP II Demo is available for download! In the current release,
our demo only supports Nvidia GeForce 3 and 4 ti. graphics accelerators
using Detonator drivers 41.09. Support for the Radeon 9700 is soon
to come in the next release!
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AMP
II Engine ready for licensing
April 8, 2003
The AMP II game engine is ready for licensing. The engine's state
of the art renderer is the first of its kind to hit the gaming scene.
We're offering many attractive licensing packages, some for serious
developers and others for the casual mod author. The playable demo
is also available on the downloads page.
Make sure to read the system specs before downloading. |
New
Rendering Feature added to AMP: Dynamic Lighting
May 29, 2001
Dynamic lighting has been added to AMP. Some limited integration
with Gore has been done and the results are quite promising. Dynamic
lights on the rockets, muzzle flashes, and shotgun shield really
livened the look of the game and frame rates were good as well.
Expect this advanced feature in the next public release. |
New
Gore Screenshots at Gamespy
April 29, 2001
The Prophet over at Gamespy has released 2 sweet Gore
screenshots. Go check them out! |
New
Gore Multiplayer Test Patch
April 10, 2001
Gore Multi-player Test 1.27 patch is up. Download it here. |
New
Slam Software site
April 6, 2001
The new site has finally arrived. We've tried to make the site more
informative and easier to navigate. We hope you like it. Look for
more improvements to come. Also, Slam welcomes Mark Whitehead a.k.a.
]Reaper[ on as web-master.
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New
Gore site
March 1, 2001
The new Gore site and
some screenshots of the AMP engine in action have been posted. Check
it out. |
Progress
Report
August 21, 2000
Whew! Things have been busy lately. The last few months have seen
some new features but more importantly the AMP engine has become
much more mature. Lots of attention to detail, bug fixes, testing,
and optimization have really given AMP a solid profressional feel.
4DRulers is doing some great things with the engine and the recent
completion of their publisher demo has been a milestone for all
of us. A few people have had the luck to bash and be bashed at a
LAN in the Eyecon offices in Brisbane. |
Gore
AVI!
May 05, 2000
A live footage AVI of Gore in action is out! Check out the 4DRulers
site. As you will see, development of AMP is going great. The near
future will see some exciting new features. |
New
Gore screenshots!
March 24, 2000
Three new screenshots
from Gore. These babies show what the AMP animation system can do.
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New
Gore screenshots!
March 05, 2000
4DRulers Software Inc. another 3 scorching screenshots
from Gore. Looks like the new Gore player is taking to his job well!
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New rendering
features added to AMP: Discrete character LOD
March 05, 2000
Discrete character model LOD has been added to AMP. AMP can now be
configured to render different versions of a model at different distances.
Use of this feature requires only the addition of a small preprocessing
script to the character model. |
New rendering
features added to AMP: Procedural material layers
Februrary 28, 2000
Procedural material layers support in AMP is wrapping up. This an
improvement over the previous design which relied on pre-defined layer
functionality. The new design is far cleaner internally, far more
powerful, and a bit faster too! Now, creating a new texture mapping
effect requires only the implementation of a few functions in a single
source file. Individual effects or "layers" can be stacked
in any order in the editor, so the level designers can create incredible
custom texturing effects. |
New Gore
screenshots!
Februrary 25, 2000
4DRulers Software Inc. released 3 new incredible screenshots
from Gore. These guys are really getting good at getting the most
from AMP's character lighting system. Not to mention the quality of
their 3DSMAX generated characters. 4DRulers has developed their own
plug-in to 3DSMAX that converts characters and animations to the AMP
format. Slam is working with 4DRulers so that this technology will
be available to future AMP licenses. |
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